However, it can provide a guarantee against loss of progress should the player do something the society strongly disapproves of. Once a future society is fully adopted (as noted on the future society submenu), this spending does not advance the society further. These funds are automatically spent each week. Money can be expended to directly advance future societies the spending level can be set from the future society submenu of the arcology management menu. All societies unlock unique events, arcology upgrades, and slave behaviors some even unlock special clothing. All societies are advanced by the things they approve of and slowed by the things they disapprove of, and all societies give and take reputation when approving and disapproving. The first is unlocked after week 5 for players with greater than rumored(3000) reputation, or at game start with the Social Engineering character option the rest unlock as the player achieves higher reputation levels.Īll societies approve of specific things, usually slaves with specific characteristics some societies also have dislikes. It is possible to maintain five future society goals at once. Accessed April 2, 2032.įuture Society Models are societal goals the player can select and pursue for the arcology. G., Guide to Modern Slavery, Online Edition. These three arcologies might well be each other's neighbors. Gender roles that have held since the start of recorded history. A third might see intentional manipulation of Another might pay homage to historical racially Towards a fundamentalist interpretation of an old slave-holding One arcology might hold a society that is moving Many areīuilding new societies as different from each other as they are from the Notables are going different ways with their great power. Persons held as much practical power over the direction of society asįree Cities arcology owners now have. Undoubtedly in the midst of a time of great change: society is certainly Upheaval produce rapid change, followed by long periods of stasis in theĪbsence of the necessary ingredients for further change. jpg´s can all be scaled in <10 min.The evolution of society has never been linear. png frontier I discovered bad transitions into transparancy (Aliasing) but maybe there are other options to do it better that I don´t know of. With 800 everything is fine again + no harmonic blurring for standard + good compression. In full screen it seems to scale differently and quality is bad. As I mentioned earlier all images are scaled to 400 if you play in the normal window so reducing it to this would leave you with a rediculessnes of 50 MB and good quality (probably good for tablets/phones). įor JPG its really useful and I would heavily recommend it to reduce size to app. png its analog but make sure to save transparent color and also thats where problems begin. Use advanced options: set long side to 800 + Don´t enlarge smaller pic Start Batchįor. Mass conversion can be easily executed with Irfanview: įile -> Batch conversion select all jpg./jpeg. Maybe the topic I brought up isn´t really a topic which is good Of course it is a fuckton of work and nobody expect it from one alone but just to point the way towards perfection.Ĭlick to expand.Nice to hear your ambition. Remove visibility of background (eye on right side) and save as. Layer-> New Layer - (Transparent) and paste with "ctrl + v" Select -> Invert - to select the actual object and copy with "ctrl + c" >Select File Type: JPEG or PNGĪnd a small transparency tutorial in GIMP:įuzzy Select Tool - mark Background (+Threshold) add with shift and remove with ctrl gif can be used but only the first picture will be shown. has the ability to have a transparent background which is very nice! This can easily decrease size by half or even more. is best here because raster graphics have a higher compression rate than vector graphics (.png). So I would at least suggest to downgrade some to Scale Image-> reduce to whatever size or resolution you want->Voilà! Ingame they are all scaled to a maximum in height or width of 400 (whatever comes first). The pack sure grow to an impresive chunk and so did some loading times. The only important file is the one in Github by kitteh.Īlso I would like to talk about image size. The images.xml don´t have any purpose anymore. Found out there is no ID with harpy-highmountains-male-ride in kitteh only IDs harpy-loss/win-female/male
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